ShaMAN: An Agent Meta-model for Computer Games.
Steve GoschnickSandrine BalboLiz SonenbergPublished in: TAMODIA/HCSE (2008)
Keyphrases
- computer games
- metamodel
- development process
- modeling language
- software systems
- data model
- game design
- multi agent
- life cycle
- video games
- reference model
- multi agent systems
- uml profile
- black box
- educational games
- software agents
- design patterns
- human players
- autonomous agents
- multiagent systems
- educational software
- game play
- decision making
- commercial games
- serious games
- digital storytelling
- games based learning
- digital entertainment
- high level
- case study
- digital games
- dynamic environments
- artificial intelligence
- real world