Emergent effects in massive agent swarms in real-time game environments.
Owen KnightTim WilkinShaun BangayPublished in: IGIC (2013)
Keyphrases
- real time
- dynamic environments
- real time strategy games
- minority game
- multi agent
- multi agent systems
- collective behavior
- real environment
- intelligent agents
- controlled environments
- opponent modeling
- cooperative
- video games
- educational games
- multiagent systems
- mobile agents
- game theory
- decision making
- mobile robot
- reinforcement learning
- control system
- data analysis
- game design
- game play
- vision system
- autonomous agents
- virtual world
- real world
- card game
- multi agent environments
- human players
- evolutionary algorithm
- rational agents
- evolutionary process
- pedagogical agents
- game playing
- agent model
- nash equilibrium
- robotic systems
- swarm intelligence
- software agents