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Measurements of live actor motion in mixed reality interaction.
Gregory Hough
Ian Williams
Cham Athwal
Published in:
ISMAR (2014)
Keyphrases
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mixed reality
augmented reality
virtual world
computer generated imagery
image sequences
digital museum
virtual objects
distance learning
intelligent environments
human computer interaction
live video
virtual reality
human motion
humanoid robot
motion capture
mobile devices
three dimensional