VRacter: Investigating Character-Based Avatar Preference in Education.
Basma Mohamed AfifiAlia El BolockMostafa AlaaCornelia HerbertSlim AbdennadherPublished in: PAAMS (Workshops) (2020)
Keyphrases
- e learning
- higher education
- information and communication technologies
- virtual world
- user preferences
- distance learning
- sign language
- educational technology
- human computer interaction
- soft constraints
- st century
- printed characters
- teacher education
- serious games
- blended learning
- mobile learning
- neural network
- hong kong
- technology enhanced learning
- preference relations
- learning sciences
- interactive learning
- learning process
- educational institutions
- handwritten characters
- university level
- scene images
- individual preferences
- information systems