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Replica management should be a game.
Dennis Geels
John Kubiatowicz
Published in:
ACM SIGOPS European Workshop (2002)
Keyphrases
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management system
game theory
information systems
computer games
load balancing
video games
peer to peer
data processing
decision making
information management
educational games
cooperative
response time
neural network
multi agent
fault tolerant
game playing
imperfect information