CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration.
Kyoung Shin ParkYongjoo ChoNaveen K. KrishnaprasadChris ScharverMichael J. LewisJason LeighAndrew E. JohnsonPublished in: VRST (2000)
Keyphrases
- virtual reality
- immersive virtual environments
- virtual environment
- collaborative virtual environments
- learning environment
- information sharing
- collaborative learning
- virtual world
- human computer interaction
- computer supported
- learning community
- knowledge management
- cross disciplinary
- information exchange
- computer vision
- augmented reality
- learning experience
- computer graphics
- three dimensional
- cost effective
- decision making
- role play
- cooperative learning
- collaborative activities
- collaborative environment
- information technology
- geographically dispersed
- genetic algorithm
- collaborative problem solving
- single user
- multiple perspectives
- virtual teams
- collective intelligence
- multi user
- neural network
- case study