Detecting Stress in VR $360^{\circ }$ Immersive Experiences for Older Adults Through Eye Tracking and Psychophysiological Signals.
Leonardo AngeliniCorentin BompardOmar Abou KhaledElena MugelliniPublished in: HCI (32) (2023)
Keyphrases
- eye tracking
- older adults
- virtual reality
- virtual environment
- human computer interaction
- assistive technology
- virtual world
- eye movements
- visual attention
- eye tracking data
- computer graphics
- eye tracker
- ambient assisted living
- gaze estimation
- eye gaze
- user groups
- computer literacy
- usability studies
- visual search
- government services
- smart home
- augmented reality
- learning environment
- human computer interface
- expert systems