Esports, Digital Professionals, and Higher Education: An Autoethnography of an Administrator's Experience with Liminality.
Tony AmmeterSirkka L. JarvenpaaPublished in: ICIS (2023)
Keyphrases
- higher education
- educational process
- online learning
- hong kong
- learning in higher education
- e learning
- learning technologies
- distance learning
- blended learning
- learning management systems
- information technology
- technology enhanced
- mobile learning
- open university
- hybrid learning
- national institute
- knowledge practices
- networked learning
- tertiary education
- information systems
- educational contexts
- digital libraries
- corporate training
- online education
- online course