Narrative-driven camera control for cinematic replay of computer games.
Quentin GalvaneRémi RonfardMarc ChristieNicolas SzilasPublished in: MIG (2014)
Keyphrases
- computer games
- visual servoing
- video games
- game design
- educational software
- camera motion
- vision system
- game play
- online game
- control system
- educational games
- camera calibration
- field of view
- game engine
- structure from motion
- learning outcomes
- computer controlled
- human players
- interactive storytelling
- game ai
- digital storytelling