Empowering vulnerable target groups with serious games and gamification.
Laura M. van der LubbeCharlotte GerritsenMichel C. A. KleinKoen V. HindriksPublished in: Entertain. Comput. (2021)
Keyphrases
- serious games
- social skills
- virtual environment
- game engine
- video games
- design principles
- educational tools
- game play
- game design
- intelligent tutoring
- learning scenarios
- learning processes
- usability testing
- game development
- computer games
- virtual characters
- soft skills
- real world
- game mechanics
- game based learning
- virtual world
- learning activities
- e learning
- artificial intelligence