Real-time screen-space liquid rendering with complex refractions.
Takuya ImaiYoshihiro KanamoriJun MitaniPublished in: Comput. Animat. Virtual Worlds (2016)
Keyphrases
- real time
- low cost
- graphics hardware
- high fidelity
- real time rendering
- d scene
- data sets
- real world
- high speed
- vision system
- space time
- higher dimensional
- complex data
- data acquisition
- image rendering
- texture mapping
- complex systems
- computer graphics
- depth map
- higher level
- control system
- high quality
- high level
- computer vision