The Effect of an Adaptive Simulated Inner Voice on User's Eye-gaze Behaviour, Ownership Perception and Plausibility Judgement in Virtual Reality.
Ding DingMark A. NeerincxWillem-Paul BrinkmanPublished in: Interact. Comput. (2021)
Keyphrases
- virtual reality
- eye gaze
- eye contact
- virtual environment
- virtual space
- natural interaction
- video teleconferencing
- computer screen
- virtual world
- computer graphics
- visual feedback
- augmented reality
- eye tracking
- eye movements
- virtual humans
- hands free
- user interface
- three dimensional
- virtual museum
- virtual reality technology
- multi sensory
- machine learning
- gaze direction
- collaborative virtual environments
- eye gaze tracking
- force feedback
- interactive virtual
- real time
- head movements
- vision system
- facial expressions