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Octree textures on graphics hardware.

Joe KnissAaron E. LefohnRobert StrzodkaShubhabrata SenguptaJohn D. Owens
Published in: SIGGRAPH Sketches (2005)
Keyphrases
  • graphics hardware
  • volume rendering
  • texture mapping
  • processing speed
  • real time
  • image based rendering
  • point cloud
  • photorealistic
  • d objects
  • texture features
  • image processing
  • computer systems
  • d mesh