Classroom Live: a software-assisted gamification tool.
Adrian A. de FreitasMichelle M. de FreitasPublished in: Comput. Sci. Educ. (2013)
Keyphrases
- software tools
- analysis tool
- software package
- software platform
- computer systems
- software application
- software systems
- software development
- user experience
- online learning
- student learning
- collaborative learning
- programming tool
- graphical user interface
- computer networking
- source code
- game mechanics
- intelligent software
- case study
- program understanding
- tablet pc
- foreign language
- software architecture
- learning environment