Personalising game difficulty to keep children motivated to play with a social robot: A Bayesian approach.
Bob R. SchadenbergMark A. NeerincxFokie CnossenRosemarijn LooijePublished in: Cogn. Syst. Res. (2017)
Keyphrases
- card game
- game playing
- computer games
- educational games
- children learn
- imperfect information
- online game
- playing games
- video games
- quest atlantis
- parent child
- game design
- perfect information
- multi user environment
- game mechanics
- pac man
- multi player
- autistic children
- board game
- human players
- american football
- game play
- game players
- minimax search
- games played
- pilot study
- game theory
- game based learning
- learning tools
- general game playing
- role playing
- educational software
- optimal strategy
- game tree
- young children
- nash equilibrium
- evaluation function
- opponent modeling
- elementary school students
- two player games
- draw conclusions
- nash equilibria
- search algorithm