Emergent phenomena in large sparse random arrays of Conway's 'Game of Life'.
Nicholas Mark GottsPublished in: Int. J. Syst. Sci. (2000)
Keyphrases
- pilot study
- computer games
- game theory
- educational games
- game playing
- game design
- high dimensional
- game theoretic
- pursuit evasion
- emergent behavior
- video games
- virtual world
- nash equilibrium
- daily life
- game based learning
- sparse representation
- sparse data
- game development
- game play
- real time strategy games
- sparse matrix
- agent based models
- two player games
- mobile games
- board game
- agent based modeling
- coalitional games
- uniformly distributed
- serious games