Perspectives, frame rates and resolutions: it's all in the game.
Mark ClaypoolKajal T. ClaypoolPublished in: FDG (2009)
Keyphrases
- frame rate
- video sequences
- spatial resolution
- high speed
- game theory
- video games
- video quality
- game playing
- standard pc
- game play
- d scene
- computer games
- educational games
- serious games
- high frame rate
- video rate
- high end
- data sets
- game development
- game based learning
- game design
- digital games
- nash equilibria
- game theoretic
- multiresolution
- virtual world