A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data.
Jörg MensmannTimo RopinskiKlaus H. HinrichsPublished in: VG@Eurographics (2010)
Keyphrases
- compression scheme
- volume data
- ray casting
- volume rendering
- image compression
- graphics hardware
- jpeg ls
- lempel ziv
- direct volume rendering
- entropy coding
- implicit surfaces
- compression ratio
- rendered images
- compression algorithm
- data compression
- lossless compression
- real time
- texture mapping
- processing speed
- image based rendering
- wavelet transform
- lossy compression
- motion capture
- graphics processing units
- gpu implementation
- image processing
- ct data
- optimization process
- human computer interaction
- general purpose