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Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment.

Kerry ChappellChristopher S. WalshHeather WrenKaren KennyAlexander SchmölzElias Stouraitis
Published in: Int. J. Game Based Learn. (2017)
Keyphrases
  • information systems
  • case study
  • pairwise
  • data sets
  • image processing
  • learning process
  • automatically generate