Wearable computing: a catalyst for business and entertainment.
Chandra NarayanaswamiPublished in: ISLPED (2005)
Keyphrases
- wearable computing
- ambient intelligence
- context awareness
- recent developments
- smart environments
- information systems
- data mining
- business processes
- business intelligence
- electronic commerce
- business process
- context aware
- decision making
- video games
- multimedia
- competitive advantage
- software engineering
- knowledge management
- ground truth
- web services
- computer games
- business models