Virtual Reality Video Game for Depression Awareness.
Francisco MorimEva OliveiraCátia BragaNuno F. RodriguesPublished in: SeGAH (2022)
Keyphrases
- virtual reality
- video games
- virtual environment
- game play
- learning experience
- educational games
- three dimensional
- computer graphics
- augmented reality
- game design
- computer games
- virtual humans
- computer animation
- learning tools
- virtual world
- virtual museum
- game playing
- photorealistic
- real time
- computer interface
- virtual reality technology
- multi sensory
- virtual space
- collaborative virtual environments
- virtual training
- foreign language learning