"Ready Player One": Enhancing Omnidirectional Treadmills for Use in Virtual Environments.
Adrian BarberisTrystan BennetMeredith MinearPublished in: VR (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- physical environment
- interaction model
- mobile robot
- vision system
- omnidirectional camera
- game play
- serious games
- virtual agents
- learning processes
- virtual space
- stereo vision
- synthetic characters
- collision detection
- virtual characters
- real time
- virtual humans
- field of view
- natural interaction