Gamification in Remote Teaching of SE Courses: Experience Report.
Valéria LelliRossana M. C. AndradeLavinia M. FreitasRubens A. S. SilvaFrancisco Gutenberg S. FilhoRenata Faria GomesJan Sousa de Oliveira SeveroPublished in: SBES (2020)
Keyphrases
- remote laboratories
- engineering courses
- higher education
- practical experience
- user experience
- e learning
- remote access
- distance education
- semester long
- undergraduate and graduate
- engineering education
- university level
- post secondary
- educational settings
- learning in higher education
- online learning
- pedagogical content knowledge
- undergraduate engineering
- computer science courses
- distance learning
- learning tools
- computer skills
- computer science curriculum
- computer science students
- programming course
- teaching methods
- college level
- student progress
- student centered
- blended learning
- students studying
- online course
- computer programming
- teaching materials
- communication skills
- classroom teaching
- hong kong
- introductory programming courses
- cooperative learning
- high school
- educational process
- student perceptions
- teacher training
- web based learning
- teacher education
- multiple intelligences
- teaching assistants
- educational psychology
- game design
- problem based learning
- learning management systems
- internet technology
- design studio
- collaborative learning
- learning objects
- computer science