Smart city VR landscape planning and user virtual entertainment experience based on artificial intelligence.
Sen LiFeng YuanJianye LiuPublished in: Entertain. Comput. (2024)
Keyphrases
- virtual reality
- artificial intelligence
- virtual environment
- virtual space
- smart city
- virtual world
- user experience
- mixed initiative
- end users
- augmented reality
- user interface
- interactive narrative
- user interaction
- user preferences
- video games
- laser pointer
- smart cities
- immersive environments
- file system
- planning problems
- computer games
- knowledge management
- expert systems