Time-critical multiresolution volume rendering using 3D texture mapping hardware.
Xinyue LiHan-Wei ShenPublished in: VolVis (2002)
Keyphrases
- graphics hardware
- texture mapping
- volume rendering
- multiresolution
- image based rendering
- computer graphics
- d objects
- human faces
- d mesh
- photorealistic
- real time
- feature vectors
- three dimensional
- depth information
- hand held
- image processing
- processing speed
- view synthesis
- dynamic scenes
- image synthesis
- principal component analysis
- computer vision