A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education.
Alma Pisabarro-MarronCarlos Vivaracho-PascualEsperanza Manso MartínezSilvia Arias-HerguedasPublished in: IEEE Trans. Educ. (2024)
Keyphrases
- higher education
- serious games
- virtual environment
- learning technologies
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- e learning
- mobile learning
- learning in higher education
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- game engine
- distance learning
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- game based learning
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- multi user virtual environments
- networked learning
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- real world
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- online teaching
- object oriented
- mobile phone
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