Control Based on Brain-Bomputer Interface Technology for Video-Gaming With Virtual Reality Techniques.
Szczepan PaszkielPublished in: J. Autom. Mob. Robotics Intell. Syst. (2016)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- computer interface
- tangible user interface
- virtual reality environments
- computer graphics
- virtual world
- force feedback
- three dimensional
- video sequences
- augmented reality
- control system
- multimedia
- virtual museum
- virtual training
- computer animation
- video data
- multi sensory
- interactive virtual
- pattern recognition
- real time
- virtual space
- data mining
- haptic interaction
- photorealistic
- user interface
- visual feedback
- virtual humans
- digital museum
- multi user
- multi agent systems
- image sequences
- image processing