User Experience of Gamified Virtual Reality (VR) in Sport: A Review.
Nurshamine Nazira NorMohd Shahrizal SunarAzyan Yusra KapiPublished in: SmartCity360° (2019)
Keyphrases
- virtual reality
- user experience
- virtual environment
- augmented reality
- computer graphics
- user behavior
- user studies
- photorealistic
- mobile applications
- user interaction
- virtual world
- three dimensional
- end users
- user interface
- virtual humans
- virtual museum
- force feedback
- video data
- emerging technologies
- computer animation
- visual data mining
- multi sensory
- virtual training
- haptic device
- image processing
- online advertising
- virtual reality technology