IEEE Standard for Augmented Reality Learning Experience Models.
Fridolin WildChristine PereyBenedikt HensenRalf KlammaPublished in: TALE (2020)
Keyphrases
- augmented reality
- learning experience
- learning styles
- virtual reality
- learning tools
- mixed reality
- learning process
- human computer interaction
- learning outcomes
- video games
- virtual objects
- real environment
- real scenes
- learning resources
- user interface
- live video
- machine learning
- molecular structures
- software engineering
- e learning