Handling Occlusions in Augmented Reality for Mobile Devices.
Silvio Ricardo Rodrigues SanchesVitor V. G. SilvaAntonio Carlos SementilleCléber Gimenez CorrêaClaiton de OliveiraPublished in: SVR (2019)
Keyphrases
- augmented reality
- mobile devices
- real scenes
- mobile phone
- markerless
- virtual objects
- context aware
- mobile learning
- computer vision
- virtual reality
- mixed reality
- mobile applications
- human computer interaction
- smart phones
- image sequences
- multi user
- tangible interaction
- real environment
- promising experimental results demonstrate
- location based services
- camera tracking
- head mounted display
- computer generated images
- user interface
- learning activities
- x ray
- molecular structures
- mobile computing devices
- three dimensional