I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber.
Martha AbednegoJoong-Ho LeeWon MoonJi-Hyung ParkPublished in: ITS (2009)
Keyphrases
- physical space
- physical environment
- multi touch
- physical objects
- virtual environment
- real time
- virtual world
- physical world
- virtual reality
- dynamic environments
- mobile robot
- virtual space
- augmented reality
- ubiquitous computing
- virtual museum
- simulation environment
- complex environments
- three dimensional
- case study
- information systems
- real world
- neural network