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Addictive gameplay: what casual game designers can learn from slot machine research.

Kevin A. HarriganKaren CollinsMichael J. DixonJonathan A. Fugelsang
Published in: Future Play (2010)
Keyphrases
  • game play
  • video games
  • computer games
  • game design
  • educational games
  • serious games
  • game mechanics
  • case study
  • learning experience
  • game playing
  • game based learning
  • database
  • online learning
  • user experience
  • multi player