Group synchronization control over haptic media in a networked real-time game with collaborative work.
Tatsuya HashimotoYutaka IshibashiPublished in: NETGAMES (2006)
Keyphrases
- real time
- control system
- multimedia
- visual feedback
- real time control
- high fidelity
- data acquisition
- music score
- game theory
- control loop
- low cost
- computer games
- game playing
- haptic feedback
- control signals
- virtual reality
- nash equilibria
- high speed
- digital games
- realistic rendering
- vision system
- chaotic systems
- virtual environment
- computer supported collaborative learning
- game play
- degrees of freedom
- virtual world