Eye-tracking and Virtual Reality in 360-degrees: exploring two ways to assess attentional orienting in rear space.
Rébaï SoretPom CharrasInes KhazarChristophe HurterVsevolod PeysakhovichPublished in: ETRA Adjunct (2020)
Keyphrases
- virtual reality
- eye tracking
- visual attention
- virtual space
- virtual environment
- eye movements
- visual search
- augmented reality
- visual field
- human computer interaction
- eye tracker
- computer graphics
- head mounted
- virtual world
- eye tracking data
- saliency map
- eye gaze
- virtual humans
- three dimensional
- focus of attention
- virtual museum
- tangible user interface
- gaze estimation
- space time
- scan path
- usability studies
- head movements
- cognitive processes
- machine learning
- virtual training
- interactive virtual