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Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time.

José M. Font
Published in: EvoApplications (2012)
Keyphrases
  • real time
  • game play
  • low cost
  • real time systems
  • artificial intelligence
  • neural network
  • real world
  • case study
  • learning process
  • control system
  • vision system
  • virtual environment
  • user satisfaction
  • service quality