All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences.
Sungchul JungYuanjie WuRyan McKeeRobert W. LindemanPublished in: VR (2022)
Keyphrases
- multi user
- virtual environment
- virtual reality
- virtual world
- bayesian decision problems
- virtual space
- augmented reality
- computer graphics
- multi granularity
- serious games
- single user
- multiple users
- lazy evaluation
- multi touch
- learning processes
- case study
- immersive environments
- haptic device
- virtual humans
- multiple access
- multi user virtual environments
- three dimensional
- information asymmetry
- mobile devices