Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard.
Wouter van den HoogenEelco BraadWijnand A. IJsselsteijnPublished in: DiGRA (2014)
Keyphrases
- imperfect information
- game playing
- multi player
- minimax search
- human players
- playing games
- game mechanics
- eye gaze
- board game
- card game
- user behaviour
- game players
- user interface
- neural network
- e learning
- data sets
- learning experience
- soccer games
- machine learning
- touch screen
- genetic algorithm
- human behaviour
- multi agent
- game play
- video games