Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality.
Wayne PiekarskiRoss T. SmithBruce H. ThomasPublished in: ISMAR (2004)
Keyphrases
- augmented reality
- high fidelity
- mobile augmented reality
- real environment
- tangible interaction
- virtual objects
- real time
- virtual reality
- mobile devices
- mixed reality
- mobile phone
- high quality
- human computer interaction
- real scenes
- camera tracking
- high resolution
- mobile applications
- live video
- head mounted display
- learning games
- minimally invasive
- user interface
- real objects
- surveillance system
- context aware
- computational complexity
- three dimensional