On GPU optimizations of stencil codes for highly parallel simulations.
Nikolai PfistererMarco BerghoffAchim StreitPublished in: PDP (2021)
Keyphrases
- highly parallel
- graphics processing units
- parallel architectures
- parallel programming
- efficient implementation
- general purpose
- computing systems
- single pass
- single chip
- graphics hardware
- parallel processing
- real time
- parallel computing
- parallel computation
- massively parallel
- object oriented
- parallel implementation
- floating point
- hardware and software
- parallel algorithm
- sliding window
- database systems
- information systems