Exploring how preference and perceived performance vary in different game genres across time of day.
Dominic KaoJ. J. De SimonePublished in: FDG (2019)
Keyphrases
- game theory
- computer games
- game playing
- educational games
- game theoretic
- game design
- individual preferences
- perceived usefulness
- game based learning
- game play
- multi attribute
- video games
- user preferences
- genre classification
- cooperative
- human computation
- social networks
- real time strategy games
- monte carlo tree search
- game players
- game tree search
- positive effects
- digital games
- virtual world
- data sets
- multi criteria
- user satisfaction