Game vendors' influence on the monetary value of virtual goods.
Tim A. MajchrzakKay F. HildebrandPublished in: SAC (2011)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- online game
- computer games
- role play
- augmented reality
- end users
- short term
- video games
- nash equilibrium
- educational games
- game play
- game design
- electronic commerce
- game playing
- game theoretic
- digital games
- optimal strategy
- game based learning
- long term
- virtual characters
- virtual space
- game players
- multi unit