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Generating signed distance fields on the GPU with ray maps.

Bastian KrayerStefan Müller
Published in: Vis. Comput. (2019)
Keyphrases
  • signed distance
  • multiple range images
  • level set
  • ray casting
  • euclidean distance
  • graphics hardware
  • real time
  • computer vision
  • gpu implementation
  • volume rendering
  • pattern recognition
  • distance map