A ludological view on the pervasive mixed-reality game research paradigm.
Markus MontolaPublished in: Pers. Ubiquitous Comput. (2011)
Keyphrases
- mixed reality
- learning games
- virtual world
- intelligent environments
- augmented reality
- virtual space
- computer generated imagery
- digital museum
- distance learning
- virtual reality
- computer games
- real environment
- virtual environment
- ambient intelligence
- video games
- real world
- educational games
- computer graphics
- context aware
- intelligent systems
- expert systems
- e learning