Animating Intelligent Games Characters Using Mesh Skinning.
Zhigang WenQuasim H. MehdiNorman E. GoughPublished in: Int. J. Intell. Games Simul. (2002)
Keyphrases
- game theory
- intelligent systems
- decision support
- game playing
- video games
- computer games
- educational games
- d mesh
- game based learning
- agent technology
- game design
- neural network
- game play
- serious games
- digital games
- game development
- board game
- perfect information
- mobile games
- scene images
- weighted majority
- mesh generation