Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.
Nathalie CharlierNele ZupancicSteffen FieuwsKris DenhaerynckBieke ZamanPhilip MoonsPublished in: J. Am. Medical Informatics Assoc. (2016)
Keyphrases
- meta analysis
- serious games
- systematic review
- social skills
- virtual environment
- video games
- gene expression profiles
- data mining techniques
- empirical studies
- computer games
- microarray data
- artificial intelligence
- design principles
- knowledge discovery
- game play
- game design
- social media
- game engine
- communication skills
- reinforcement learning
- knowledge base