The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens.
Joachim DeisingerCarolina Cruz-NeiraOliver RiedelJürgen SymanzikPublished in: HCI (2) (1997)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- virtual objects
- physical environment
- natural interaction
- multi user
- collision detection
- learning processes
- virtual characters
- virtual humans
- mobile devices
- role play
- intelligent environments
- serious games
- virtual space
- virtual learning environments
- three dimensional
- virtual training
- learning mechanism
- interaction model
- physical space
- synthetic characters