Learning programming by creating games through the use of structured activities in secondary education in Greece.
Eleni SeralidouChristos DouligerisPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- secondary education
- learning scenarios
- learning algorithm
- learning process
- online learning
- learning experience
- video games
- learning systems
- learning analytics
- knowledge construction
- semi supervised
- supervised learning
- mobile learning
- computer games
- reinforcement learning
- learning tools
- cooperative learning
- machine learning