Compressing VR: Fitting Large Virtual Environments within Limited Physical Space.
Khrystyna VasylevskaHannes KaufmannPublished in: IEEE Computer Graphics and Applications (2017)
Keyphrases
- human interaction
- virtual environment
- physical space
- virtual reality
- virtual world
- computer graphics
- virtual training
- multi user
- real environment
- serious games
- collision detection
- interaction model
- synthetic characters
- computer vision
- virtual objects
- virtual space
- virtual humans
- vision system
- role play
- three dimensional
- e learning