A methodology on extracting reusable software candidate components from open source games.
Apostolos AmpatzoglouIoannis StamelosAntonios GkortzisIgnatios S. DeligiannisPublished in: MindTrek (2012)
Keyphrases
- software components
- open source
- source code
- reusable components
- software systems
- software package
- core components
- software development
- software reuse
- development team
- open source projects
- open source software
- building blocks
- computer systems
- commercial off the shelf
- educational games
- design patterns
- open standards
- software design
- coalitional games
- object oriented software
- software maintenance
- software evolution
- imperfect information
- nash equilibria
- software engineering
- software tools
- game theory
- software architecture
- proprietary software