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Real-time rendering of high quality glare images using vertex texture fetch on GPU.
Hidetoshi Ando
Nobutaka Torigoe
Koji Toriyama
Koichi Ichimiya
Published in:
GRAPP (2006)
Keyphrases
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real time rendering
high quality
computer graphics
input image
gabor filters
three dimensional
image features
image synthesis
object recognition
image based rendering
texture features
gray level
texture images
gpu implementation
image processing
image matching